We’ve been working hard at iterating the next prototype of the PentaHex board unit. We performed exhaustive testing with the PentaHex prototype 2 and discovered a few changes we needed to make. We also came up with a number of innovations we wanted to add to the the next prototype. Now after a month of redesigning the basic PentaHex geometry, we are ready to reveal a teaser of PentaHex Prototype 3!
Please watch our PentaHex Prototype teaser below and please don’t forget to follow us on social media, subscribe to our mailing list, and subscribe to our YouTube channel. Thank you!
Learn More About PentaHex Prototype 3
In our latest iteration, the PentaHex Board Unit (PBU) has undergone a radically new design. We spent a good deal of time thinking about gaming dynamics, about how gamers would interact with the board and its games pieces. We’ve also tried to imagine numerous scenarios in which game developers could leverage the PentaHex Gaming Platform (PGP) to create bold, innovative, and fun games. After all, one of our primary goals at Sayre Brothers’ Games is to create gaming platforms on which game developers can utilize to build their own games.
Here are some of the most salient updates to the PBU in prototype 3.
PentaHex Prototype 3 is much bigger than its predecessor. How much bigger? PentaHex Prototype 2 measured almost 4-inches across (3.94 inches in diameter; 100 mm). PentaHex Prototype 3 dwarfs that, coming in at a whooping 6.1-inches across (155.1 mm)! That means that our latest PentaHex iteration provides 2.4 times the surface area of prototype 2.
The larger size of each game board unit means that each game piece cell is larger too. In fact, the entire unit has been scaled up to accommodate a standard 28 mm to 30 mm RPG figurine in any of the nine cells. Such RPG figurines usually have a 1-inch round or square base.
You might also notice a few other changes. PentaHex Prototype 3 does away with the need for the hex hub connecting system. So gone are the little orange hexagonal pieces that had to be placed into the notch at the base of each of the hexagon’s vertices. To enable the interconnecting of multiple PentaHex board units, we’ve added what we’re calling the interlocking hex ring. It will make the assembly of massive board layouts much easier.
We’ve also removed the game piece extraction holes. Why? Whereas they proved useful in helping to remove stubborn (make that stuck) game pieces out of the PentaHex cells, the bigger issue was that game pieces were getting stuck too easily. So in prototype 3, we removed a section of the interior walls of each cell to allow for the easier placement and extraction of game pieces into the PentaHex cells.
One of the interesting features of the hex hub connecting system in prototytpe 2 was that each hub had three holes. When the hex hubs were in position, the arrangement of holes on each hub actually placed a usable hole at the inside corner of each of the hexagon’s vertices. PBU 3 incorporates the holes in a better location — at the vertices of the interlocking hex ring.
You’ve probably also noticed that the central hex hub found in PBU prototype 2 has been removed. But don’t fret. We’ve created a surprisingly simple yet powerful way to add a central hex hub to any PBU that you desire. It’s called the Holed Hex Hub (HHH or H3) game piece and allows games to take advantage of the holes found at the vertices of the interlocking hex ring. There are many possibilities with this arrangement. Game developers can create game pieces that allow for bridging of an entire PBU or just half of a PBU.
The final innovation in PentaHex Prototype 3 is an alternate design iteration based on a different type of planar tessellation — deltoidal trihexagonal tiling. This type of tessellation is based on kite-shaped quadrilaterals. So with PentaHex prototype 3, we’ve produced two versions that we plan to use for testing — 3A and 3B.
Think of the original PentaHex geometry as positioning nine (9) pentagons to create the inner and outer hexagons. In prototype 3A, the pentagon is the atomic (smallest) game piece. The geometry of PentaHex prototype 3B positions eighteen (18) kite-shaped quadrilaterals to create the inner and outer hexagons. In prototype 3B, the kite is the atomic game piece.
Basically, a kite in a PentaHex unit is a prototype 3A pentagon that has been bisected. But with the kite geometry, not only do you get a smaller atomic game piece, you get more regular polygonal shapes to play with: triangles, quadrilaterals (the small kites, and a much larger diamond), pentagons, and hexagons.
Will kite geometry be the winner? We’re not sure. But the addition of the kite geometry does offer several new game piece shapes that can be leveraged for even more creative gaming fun!
As we have yet to get our hands on a real-life PentaHex Prototype 3 (they are currently being 3D printed), we actually do not yet know which, if any, of our changes and innovations are useful. But hey, that’s what prototyping is all about! We’ll keep you posted.